All the Presents!

by Sorin Ionut Petreasca

Privacy Policy

Effective date: 17 October 2026 · Applies to the game All the Presents! on iPhone, iPad and Android.

The short version

  • You can play without creating an account. The game gives your device a random player ID so it can save your progress online.
  • Your year of birth stays on your device. We use it only to decide whether ads may be personalized and whether gameplay statistics may be collected.
  • Players under 13 (under 16 in the EEA, the UK, Switzerland and US states with privacy laws) never get personalized ads, and we collect no gameplay statistics from them.
  • Adults get personalized ads only if they agree. On iPhone and iPad, Apple's tracking prompt asks first.
  • Purchases go through Apple or Google. We never see your card or bank details.
  • No chat, no user-generated content, no location tracking, no contacts, no photos, no camera or microphone.
  • You can delete your account in the game or by email. See Delete your account.

Contents

  1. Who we are
  2. What we collect and why
  3. What we do not collect
  4. Legal bases (EEA and UK)
  5. Children
  6. Who processes your data
  7. International transfers
  8. How long we keep it
  9. Your choices
  10. Your rights
  11. United States and California
  12. Security
  13. Changes to this policy
  14. Contact

1. Who we are

All the Presents! is made by Sorin Ionut Petreasca, an independent developer based in Romania (European Union). He is the data controller for the personal data described here. In this policy, "we" and "us" mean him.

Contact for anything about privacy:

2. What we collect and why

2.1 On your device only

The game keeps these files on your phone or tablet. They are not sent to us:

Tilt steering reads your device's motion sensor. That data is used on the device to move Santa and is never sent anywhere.

The year of birth cannot be changed in the game. It is asked again only if you reinstall the game.

2.2 Your player ID and saved progress (every player)

When the game starts, Unity's sign-in service (Unity Authentication) creates an anonymous player ID for your device. Nothing you type is needed. We use it to:

Like any online service, Unity also receives your device's IP address (from which an approximate country or region can be worked out), a random installation ID and basic technical details when the game connects, and records when you sign in.

2.3 Game Center and Google Play Games

If you are signed in to Apple Game Center (iPhone, iPad) or Google Play Games (Android), the game links your Game Center or Play Games player identifier to your player ID. This is how your progress follows you to another iPhone or iPad with the same Game Center account. The game also reports your best climbs to leaderboards and unlocks achievements. Apple and Google show your nickname, scores and achievements to other players according to your Game Center or Play Games settings. We do not receive your Apple ID, Google account email or password.

2.4 "Save my progress" (optional account)

In Settings you can choose Save my progress to play on iPhone, iPad and Android with one account. This uses Unity Player Accounts: you sign in with Apple, with Google or with an email address on a page run by Unity. Unity keeps that login: the account's email address (with Apple, this may be a private relay address) and, depending on the provider, possibly the name on the account. The game itself learns only which kind of sign-in you used ("with Apple", "with Google" or "with email"), so it can show it in Settings. We never see your password.

2.5 Gameplay statistics (Unity Analytics)

To learn which levels are too hard, where players get stuck and whether the economy is fair, the game sends gameplay events to Unity Analytics. It does this only for players aged 13 or over (16 or over in the EEA, the UK, Switzerland and US states with privacy laws), and in those regions only if you agreed in the consent form. For a child, a player whose age is not known, or a player who said no, nothing is collected or kept for later.

The events cover things like: a Stage or climb starting and ending, how far you climbed and how long it took, what ended a run (a fall, an enemy, a hazard), Presents collected and spent, revives, the suit worn, which button you pressed on a result screen, which tip cards appeared, whether an ad was offered or watched, missions completed, and purchases (the item and its price in Presents or the store product name, never payment details). Every event carries the game's version, build and platform. Unity's software adds pseudonymous identifiers (your player ID, an installation ID and, on iPhone and iPad, the vendor identifier), session times and device details such as model, operating system, memory, screen, language and approximate country.

We use these statistics only to improve the game. We do not use them for advertising, we do not combine them with data from other apps, and we do not sell them.

2.6 Ads

The game is free and is paid for by ads: a video you can choose to watch for a reward (an extra try, or a bigger gift from Snowflake), and full-screen ads between rounds once you have played the first few Stages. Buying No Ads or one of the bundles removes the ads between rounds.

Ads are delivered through Unity LevelPlay, which picks an ad from our ad partners (currently ironSource Ads and Unity Ads, both part of Unity Technologies; we may add others, see section 6). When an ad is requested and shown, these partners collect information such as:

Personalized ads (ads chosen using your activity across other apps and websites) are used only for adults who agree: where the law requires consent (the EEA, the UK, Switzerland and US states with privacy laws) through a consent form from Google, and on iPhone and iPad only after you allow tracking in Apple's prompt. If you decline, you still see ads, but they are not personalized.

Before any ad loads, the game tells LevelPlay whether to treat you as a child (from your year of birth) and passes on your consent choice. Children only ever get non-personalized ads from networks certified for Google Play's Families policy, and the game never shows them Apple's tracking prompt.

Ad partners act under their own privacy policies for the data they collect (linked in section 6).

2.7 Purchases

Purchases (Presents packs, No Ads, bundles) are made through the App Store or Google Play. Apple or Google handle the payment; we never see your card, bank or billing details. Your device receives a purchase confirmation (product, transaction ID and receipt), which the game checks on the device. What you own is recorded in your saved progress so it can follow you. Restore purchases asks Apple or Google for the purchases on your store account again.

2.8 Technical diagnostics

The Unity engine that runs the game may send Unity basic technical reports, such as crash reports and anonymous hardware information (device model, operating system, graphics chip), so Unity and we can fix crashes and performance problems.

2.9 When you email us

If you write to us, we receive your email address and whatever you include in the message (for example your player ID or device model). We use it only to answer you. Our mailbox is a Gmail account, so Google processes these emails for us.

3. What we do not collect

4. Legal bases (EEA and UK)

PurposeLegal basis (GDPR Art. 6)
Running the game, your player ID, saving and syncing progress, Game Center / Play Games, "Save my progress", delivering purchases and restoresPerformance of our agreement with you (6(1)(b))
Loading game settings and prices, keeping the service secure, preventing fraud, fixing crashes, answering support emails, showing non-personalized ads that keep the game freeOur legitimate interests (6(1)(f))
Personalized ads; gameplay statistics where we ask for consent (the EEA, the UK, Switzerland and US states with privacy laws); access to your advertising identifier on iPhone and iPadYour consent (6(1)(a)), which you can withdraw at any time
Gameplay statistics for adults outside the regions aboveOur legitimate interest in improving the game (6(1)(f))
Keeping records we must keep by law, such as a record of a deletion requestLegal obligation (6(1)(c))

5. Children

All the Presents! is a family-friendly game for a general audience. It is not directed at children. On first launch the game asks for your year of birth, neutrally and without suggesting an answer. If you are under 13, or under 16 in the EEA, the UK, Switzerland or a US state with privacy laws:

The anonymous player ID and the online copy of progress are still used, only to run the game. Game Center and Google Play Games follow the parental controls that Apple and Google provide.

If you are a parent or guardian and think your child has given us personal data, for example in an email or through an email sign-in, write to enigmasoftworks@gmail.com and we will delete it.

6. Who processes your data

We work with these companies. Unity provides our game services as our service provider. Apple and Google provide their stores, Game Center and Play Games under their own terms. Ad partners decide how they use ad data under their own policies.

CompanyWhat forData involvedPrivacy policy
Unity Technologies (Unity Gaming Services) Player ID (Authentication), saved progress (Cloud Save), game settings (Remote Config), gameplay statistics (Analytics), "Save my progress" (Player Accounts), engine diagnostics Player ID, progress, Game Center / Play Games player identifiers, sign-in details, gameplay events, device and app details, IP address Game Player and App User Privacy Policy · Unity Privacy Policy
Unity LevelPlay, ironSource Ads and Unity Ads (Unity Technologies) Choosing and showing ads (mediation and ad networks) Advertising ID (if allowed), device identifiers and details, IP address and approximate location, ad interactions, child and consent signals Game Player and App User Privacy Policy
Google Consent form for personalized ads (User Messaging Platform); Google Play purchases; Google Play Games; Gmail for support emails; Google AdMob as an ad network if we add it IP address and region, consent choice, purchase records, Play Games profile, your emails to us, ad data as above Google Privacy Policy · How Google uses data from partner apps
Apple App Store purchases, Game Center, the App Tracking Transparency prompt Purchase records, Game Center profile, your tracking choice Apple Privacy Policy

We will update this list if we add or change partners. We may also disclose data if the law requires it, or to protect the rights and safety of players or the game.

7. International transfers

Our partners may process data outside the European Economic Area, for example in the United States. When they do, they rely on safeguards recognised under the GDPR, such as the European Commission's Standard Contractual Clauses or the EU-US Data Privacy Framework, as described in their privacy policies.

8. How long we keep it

DataKept
Files on your device (settings, progress, year of birth, privacy answers)Until you delete the game from your device
Player ID and online progress (Unity Authentication and Cloud Save)Until you delete your account, or until we shut down the game's online services
"Save my progress" login (Unity Player Accounts)Kept by Unity until you delete that login with Unity; the link to our game is removed when you delete your account
Gameplay statistics (Unity Analytics)Raw events are deleted automatically by Unity after 13 months; data tied to your player ID is deleted sooner when you delete your account. Reports may keep totals that no longer identify anyone.
Ad dataKept by the ad partners under their own policies
Purchase recordsKept by Apple or Google under their own policies (they are the seller and must keep them by law)
Support emailsAs long as needed to help you, and no longer than 2 years after our last message, unless we must keep them longer for a legal claim

9. Your choices

10. Your rights

Under the GDPR (and similar laws elsewhere) you have the right to:

To use these rights, email enigmasoftworks@gmail.com. Because you play without giving us your name, please include the information that lets us find your data (see what to include). We may ask for more information to confirm a request is yours. We answer within one month.

You can also complain to a data protection authority. In Romania this is the National Supervisory Authority for Personal Data Processing (ANSPDCP), www.dataprotection.ro. You may also contact the authority where you live or work.

11. United States and California

We do not sell personal information for money. Showing personalized ads may count as "sharing" personal information for targeted advertising under California and other US state laws. You can opt out by declining in the consent form or under Settings → More → Privacy, by not allowing tracking on iPhone and iPad, or by deleting your Android advertising ID. You can also ask us to know, correct or delete your personal information by emailing us. We will not treat you differently for using these rights. We do not knowingly sell or share the personal information of players under 16 in these states: the game treats them as children (see section 5).

12. Security

The game talks to our partners over encrypted connections (HTTPS). We do not store passwords: sign-ins are handled by Apple, Google and Unity. No system is perfectly secure, but we limit what we collect so there is less to protect.

This website

This website uses no cookies, analytics or trackers, and loads nothing from other sites. Like any website, its host receives your IP address and browser details to deliver the pages.

13. Changes to this policy

If we change this policy, we will update the date at the top of this page. For important changes, we will also tell players in the game or on the store page where appropriate.

14. Contact

Sorin Ionut Petreasca, Romania
Email: